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The Collector

Gun barrel ideation
Gun barrel ideation
Gun part combination chart
Basic sci-fi door design
Cat walk design
Gun energy magazine ideation

The Collector is a sci-fi, roguelight, third person shooter that I and a team of six developed in Andre Thomas's fall 2016 game development studio. I was responsible for environment prop and gun/ item concepts and modeling. In addition to layout, UE4 blueprinting, and also some surfacing and game design where needed.

Space hardware material exploration
Gun part mash up test 1
Gun part mash up test 2
Sci-fi environment visua exploration
Whitebox of starting room
Whitebox of starting room
UE4 character animation blueprint
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